Friday, 18 January, 2019

CES 2019: HTC Vive Cosmos Is The Company's Next VR Headset

HTC showed off a new consumer-friendly headset called the Vive Cosmo.                  HTC HTC showed off a new consumer-friendly headset called the Vive Cosmo. HTC
Sherri Watson | 08 January, 2019, 11:46

The reason is simple: "HTC announced a lot at CES 2019, like eye-tracking tech for its high-end headset and a "Netflix for VR titles" service, and they all carried the standard level of excitement that new VR launches bring (because, despite the fact that it" not hit the mainstream yet, VR is still awesome when you try a fun and immersive game).

In addition to enabling eye control, eye tracking technology opens the door for foveated rendering, which involves only rendering the part of the experience where the user is looking. Instead we're at CES seeing the launch of another VR headset from HTC, the new Vive Cosmos - or, at least, we think we are.

For now, HTC has stated that Cosmos requires not external trackers which means that the headset should be utilizing a method called inside-out tracking.

Mozilla officially announced Firefox Reality as a browser for VR and AR headsets in April of previous year. Where the Pro Eye focuses on enterprise, the Cosmo has a firm target of the average consumer/enthusiast. Lockheed Martin is using the Vive Pro Eye to help train student pilots, for example.

Foveated rendering reduces the amount of computing resources that are needed to render a high-quality VR experience for the user. Over 1,000 new games have been introduced to the platform since then. The world will flock to VR when you make the headsets easy to use, cheaper and less cumbersome, we have no doubt about that - but we need to believe that future is still on the way. In the meantime, I'm going to continue being rather excited about a VR headset that uses eye-tracking. The Vive Cosmos will not feature eye tracking and will rely on handheld controllers. In a press release, HTC said Cosmos will have "the capability to be powered by more than a traditional gaming PC".

"We found that over 85 percent of VR intenders believe that ease of use and set up is the most important factor to consider while purchasing a headset", said Daniel O'Brien, general manager of HTC Vive in the Americas.

Designed by HTC's Creative Labs, the Vive Reality System encompasses the total user experience from the moment a headset is put on to how content is interacted with.