Finally, the most important part, the game is free to play, meaning that one does not need to shell even a single penny to enjoy Fortnite:Battle Royale. It is such a success that the game made a $3 billion profit for the game developer in 2018. Unless you're totally cut off from the world of gaming, you would know that 2018 has been the year of Fortnite, and not PUBG, despite what you might hear or see people playing.
This is just the best way you can work around mistakes like this, and we're glad Epic is doing its best and not simply leaving those people behind for money's sake.
"We realized that the business really needed to change its approach quite significantly". In one such case back in November, it was estimated that iOS users were spending $1.23 million per day on Fortnite - but what about all platforms? However, the enormous $3 billion profit did trigger an excitement wave in the employees of the company. Affirming it agrees with player concerns, the publisher plans to distribute the $39.99 Fortnite:Save the World component to all bundle owners, or 2,000 V-Bucks. This, according to Sweeney, allowed Epic to focus on freemium games rather than big box titles. Epic Games has been investing heavily in the influencer market, resulting in Fortnite players like Ninja becoming some of the most recognized personalities around the globe.
For context, the Eon Bundle said that it included "the full game and additional add-on content" which confused some people into thinking this included the Save the World mode. Epic's big differentiator for the store is that it gives developers 88 percent of their revenue, as opposed to Value - the firm behind Steam - which keeps 30 percent, although it has added varying rates for more successful titles.