Saturday, 15 December, 2018

Microsoft xCloud will allow playing games from cloud service

Microsoft xCloud will allow playing games from cloud service Microsoft xCloud will allow playing games from cloud service
Sherri Watson | 10 October, 2018, 17:07

Yesterday, Microsoft announced Project xCloud, a new streaming service that will apparently let people play their favorite Xbox games from any device including your tablet, smartphone, PC, and of course, your gaming console. Microsoft has already rolled out its custom server racks into one of its data centres in the U.S., and public trials for the game streaming service will begin in 2019. Smaller devices like smartphones can use Xbox Wireless Controllers for playing games as well as PCs.

Project xCloud will essentially allow players to stream their Xbox One or Windows 10 PC games to their phone and other devices. This allowed us to create a global game streaming technology: Project xCloud.

Microsoft has finally announced details of its cloud-powered streaming technology, now called Project xCloud, which has been in the works for a while now. The service is built on top of Microsoft's existing Azure data centres using custom server blades, each consisting of multiple Xbox One internals.

Last June, on the occasion of the conference Xbox E3, Phil Spencer recalls that the players would soon be able to play any game, anywhere, on any medium. On this front, a new approach is being taken, with a game-specific touch input system that would provide the best possible response in a minimal footprint, so as to keep the option to play without a controller available and appealing.

Microsoft reckons its Azure datacenters (two of which are headed to South Africa before the sun sets on 2018) have the scale to meet the demands of Project xCloud and we tend to agree.

The company also hasn't revealed when the solution will launch, but it will begin public testing in 2019.

Nvidia's GeForce Now game streaming service, meanwhile, is still in beta and also has its limitations. It aims to deliver "high-quality experiences at the lowest possible bitrates that work across the widest possible networks", and that includes a promise for 4G and 5G rollout, too.

KitGuru Says: Microsoft's announcement today focusses mainly on the technical side of things. The firm holds all the same to indicate that the "developers and researchers at Microsoft Research are in the process of developing different ways of tackling the latency through advances in network topology, as well as in encoding and decoding video".