Howard's word highlight a more diverse game line-up, where single-player games like Elder Scrolls 6 and Starfield are produced alongside Fallout Shelter and Elder Scrolls: Blades. "Or there's an easy way for them to get mods and pick and choose 'I want my game this way", because no matter what we do, once you release tools and you have this huge community making things, the best stuff rises to the top". When asked about what they're doing about the situation, he said: "Right now we're doing nothing".
Modding has been a pretty major part of some Bethesda games, especially with the likes of Fallout 4 and Skyrim. You can view the interview with Todd Howard in full on Eurogamer! "People, they're on other things".
It looks like Skyrim won't be getting mods or Creation Club on the Switch, although fans are eagerly looking forward to the same. Despite this, the company now has no plans to bring its Creation Club mod system to the console.
"It's definitely a lighter touch, which surprisingly worked very well for us in Fallout Shelter", Howard continues. Howard clarified that they would love to eventually see mods on the Switch, but now, that's not something the company is actively doing.
So there you go, if you want The Elder Scrolls VI to be on the shelves quicker stop buying Skyrim on every device you own.
Skyrim on Switch arrived last November - Skyrim having been one of games which originally sold the Switch vision to the world (despite not actually being confirmed for Switch release back then).