Despite mostly positive to average reviews, Lawbreakers failed to garner a player base that could reasonably sustain Boss Key's business, capping out during the game's first beta at 7,500 players according to GitHyp, a site that tracks the size of game player bases.
Calling Radical Heights a little too late, he explained despite hiring the best talent possible, it hasn't worked out. In the short term, he's noted that he's going to focus on his family.
"To those of you who supported myself and the studio these last four years, thank you from the bottom of my heart", he wrote.
Studio head Cliff took to Twitter to make the announcement. "Video games will forever be a part of who I am and I hope to make something new again someday", Bleszinski said in his post.
LawBreakers publisher Nexon suggested that the popularity of PUBG contributed to the death of LawBreakers, but that didn't stop Boss Key from developing Radical Heights.
He does not go into much detail about the ins and outs of the closure, but he acknowledges that the lack of success and player retention in the studio's games played a key role in the matter. The subsequent Early Access release of Radical Heightsfailed to wow our own Sam Machkovech, though Bleszinski says servers for that game "will remain up for the near future". The Battle Royale title was riddled with technical issues and incomplete design decisions that seemingly squandered the reasonable amount of hype it garnered upon its release.