Monday, 21 January, 2019

System Shock Remake Development Halted

Nightdive Studios Nightdive Studios
Sherri Watson | 18 February, 2018, 03:57

Nightdive originally created its remake in the Unity engine, but switched to the Unreal Engine previous year. As it stands now Nightdive Studios CEO, Stephen Kick, disclosed that the remake of System Shock on hold to reassess the development team's path.

There's no telling how long this hiatus will take and if it will be somewhat quick or long, but what is for certain is that gamers, fans and backers will have to wait longer to see or even play the remake of System Shock. The game, which was Kickstarted in 2016 by 21,625 backers who pledged $1.35 million, was originally set to release in December 2017.

The initial response to the perceived System Shock reboot from Nightdive Studios was initially met with astounding reception.

"We moved from a remaster to a completely new game", he wrote.

As this project began to change direction, the CEO realized the path the game was taking was not the one that 21,000 people had donated $1.3 million for.

Announced via an update letter on the game's Kickstarter page, developer Nightdive Studios has revealed that it will need time to "reassess", citing behind-the-scenes changes and an underestimated scope.

"As the budget grew, we began a long series of conversations with potential publishing partners", Kick wrote, "The more we worked on the game, the more we wanted to do, and the further we got from the original concepts that made System Shock so great".

Ultimately the responsibility for the decisions rests with me.

"In the hiatus announcement, Kick said during development, due in part to changing game engines from Unity to Unreal, and the team's subsequent ability and desire to "[do] more", the team strayed "from the core concepts of the original title". Kick assures gamersthe team will be "back and stronger than ever", but did not specify when. We have been working with Videri String Quartet, and we are in talks with Prague's FILMharmonic Orchestra about recording the score for System Shock.

This will be a cause for concern to many backers because when games are put on hiatus, they sometimes never release, as a studio closes down or there are other problems. Please help us to make this a reality so that we can not only provide a strong modern gameplay experience, but also give the old tunes the love that they deserve!