Monday, 23 July, 2018

Here's Why Monster Hunter

Here's Why Monster Hunter Here's Why Monster Hunter
Theresa Hayes | 12 January, 2018, 20:19

A group of Monster Hunter veterans has started a service to help newcomers ease into the latest entry of the notoriously tough series, Monster Hunter: World.

It came to our attention recently that Capcom are delaying the release for Monster Hunter: World on PC, with the console version of the game is due for release very soon Ryozo Tsujimoto has come fourth and has explained why the developer has chose to extend the PC launch for more development time.

"Even in a co-op game where it's not pay-to-win, because we're all on the same team, it's like you didn't earn that or you've got it and don't know how to use it". It doesn't make any sense.

"For the main Monster Hunter game, this is our first PC title and it's something we want to make sure we get right", said Tsujimoto.

He, Tsujimoto, went on to explain that...

Even when you get to a certain wall and you're like "OK, I'm 10 hours in, I suddenly have a monster I can't beat", it's not about 'well I'll just throw a bit of money in and I'll get better gear to do it.

Capcom confirmed that Monster Hunter: World will get one more beta before it launches.

"So, hopefully, PC users won't mind waiting a little bit longer for us to bring you a really great optimised PC experience", he added. It doesn't make any sense. "There's no way we would interrupt that flow".

What's more, the game's producer, Ryozo Tsujimoto, has shed further light on the decision to forgo loot boxes, suggesting that it would spoil the fundamental gameplay rhythm of Monster Hunter, namely working out how to defeat creatures and earning loot the old-fashioned way.

In order to ease the pain, I suppose, Capcom shared a new gameplay footage for Monster Hunter: World. So, it will be interesting to see if the RPG goes on to deliver a gameplay experience that's engaging enough sway fans of titles like Destiny 2 away from the games' loot box-laden levels.