Even when you get to a certain wall and you're like "OK, I'm 10 hours in, I suddenly have a monster I can't beat", it's not about 'well I'll just throw a bit of money in and I'll get better gear to do it.
"So, hopefully, PC users won't mind waiting a little bit longer for us to bring you a really great optimised PC experience", he added. It doesn't make any sense. "There's no way we would interrupt that flow".
What's more, the game's producer, Ryozo Tsujimoto, has shed further light on the decision to forgo loot boxes, suggesting that it would spoil the fundamental gameplay rhythm of Monster Hunter, namely working out how to defeat creatures and earning loot the old-fashioned way.
In order to ease the pain, I suppose, Capcom shared a new gameplay footage for Monster Hunter: World. So, it will be interesting to see if the RPG goes on to deliver a gameplay experience that's engaging enough sway fans of titles like Destiny 2 away from the games' loot box-laden levels.