Saturday, 21 July, 2018

Fans revolt against EA's Star Wars in-game payment system

Sherri Watson | 13 November, 2017, 20:37

"The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes". The current rates were based on open beta data, but you should expect us to constantly evolve these numbers as we hit launch and onwards. "Among other things, we're looking at average per-player credit earn rates on a daily bases, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding and of course attainable via gameplay".

EA has responded to a Reddit thread discussing Star Wars: Battlefront II's controversial progression system and their response is now the most downvoted comment on Reddit of all-time.

"Do "Dragon Ball" games lock Goku and Vegeta to incentivize players? No". Despite the updates to the animation, the game remains as impersonal as an RPG should never be.

Another concerned fan with the handle CellularArrest opined: "They'll milk it for a few weeks".

The post was flooded with downvotes and negative responses from gamers who say they simply don't have time for all of that. Many video game publishers would argue that most players don't have the time to put the hours into a game that are required to unlock bonus characters.

All heroes can be played in the games offline Arcade Mode and certain heroes will unlock automatically - but to have access to more than half the roster of Star Wars heroes and villains, players must spend in-game credits, which are unlocked by playing the game.

Responding to miffed Redditors complaining about locked characters (including key figures like Darth Vader and Luke Skywalker) and the amount of time it takes to unlock them, EA chose to chime in and explain its choices to the community. Luke Skywalker and Darth Vader both cost 60,000 credits in the retail version. "I paid $80 to have Vader locked?" EA already adjusted some systems following the public beta, but it might be in their best interest to tweak things again, before the game properly releases.

This is all the complete information we have right now on Star Wars Battlefront 2 Loot Crates, but make sure to check back on this guide in the future, as we'll be adding any information whenever EA makes any changes to the Loot Crates. There is no freaking pride or sense of accomplishment in this. You can swipe your credit card for crates and just save up every single credit to unlock heroes. "I'm sure the prices will be even more egregious when the 'Free" stuff comes along".

While as fictional as it could be, the trailer certainly does well in conveying the Star Wars atmosphere.

Star Wars Battlefront II will be available worldwide on November 17, 2017 on PlayStation 4, Xbox One, and on Origin for PC.