Star Cards, which grant players special weapons and abilities, were also briefly mentioned by EA.
Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
During the quote-unquote "beta" of Star Wars Battlefront 2 by EA and DICE, a lot of gamers raised concern over the controversial implementation of loot boxes that called for heavy grinding to make progress through its system. Duplicate Star Card drops will be converted into crafting parts, which you can then use to upgrade the Star Card of your choice.
The primary takeaway from the full explanation of the game's loot boxes is that the most powerful items in the game won't be coming from them. Concerns have arisen over the power of loot crates and the potential for the game to turn into a "pay-to-win" experience. EA says that users will only be able to earn that right by reaching a high enough rank, which can only be accomplished by playing the game.
On loot crates and progressions, they want to point out that many "things" can be earned in-game such as weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
"We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values", the post reads. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone.
Star Wars: Battlefront II seems to be the next logical step in the evolution of DICE's multiplayer shooting franchise. They have also addressed some of the feedback from the beta. And even though they don't always make comments, it's mainly because "we don't feel we can add anything useful to the discussion". However, DICE has assured players that they won't be doled out entirely randomly in the final release; rather, their acquisition will be based on individual level.